![]() ![]() We only have to look at the chaotic arrival of EA's Sim City or Blizzard's Diablo III for evidence of this. But when many thousands hit the infrastructure at once, the results can be wildly unpredictable. Publishers can buy in vast networks of servers and hire the best software engineers to ensure gamers aren't left out in the cold. ![]() ![]() Online video game launches tend to be precarious things.
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